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NPC Generator

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Advanced [show]


Thomas Oakes, Male Human [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Cartwright, he is not a threatening figure. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Job, Rich, Adventurer. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Thomas Oakes, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Guy Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a black and brown robe with the hood down. His black hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Bonds: Adventurer, Mentor, Job, Family. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Guy Birkenhead, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Deep green spinel (160 gp). Chrysoberyl (160 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Robert Yeardley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large red jacket. His hair is white and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Mason, who enjoyed hunting, Robert was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Job, Nature. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Robert Yeardley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Alchemist’s fire.


Social Check DCs


Roger Mori, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is dressed in earthy colors with a black and blue handkerchief worn on his left side. His whole body is exceptionally muscular. His red hair is unkempt and raggedy. His eyes are green and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Roger Mori, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Balimaar Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a grey Stetson hat and grey clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is knotted and matted. His blue eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich eastern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Flaws: Sensitive. Bonds: Attractive, Rich, Family, Military. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Tyndall, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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