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Advanced [show]


Diggory Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is red and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. A few years later when the east was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic. Bonds: Adventurer, Attractive, Immigrant, Family. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Diggory Carlisle, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 15 (+2)9 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bertram Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears pastel painted combat armor at almost all times. His chestnut hair and beard is wavy and long. His gray eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. He also is a firm believer in the manly ideal.

History: Born to a Weaver, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Racist, Impulsive. Bonds: Poor, Job. Occupation: Roofer

Voice: American accent

Attributes [hide]

Bertram Radcliffe, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Odo Fawcett, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a violet deerstalker hat and violet clothes. His hair is blonde and curly. He has gleaming, smiling amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Wants to raise his children well; and he wants to get laid

Ideals: Gifted, Artistic. Bonds: Adventurer, Family, Has a crush. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Odo Fawcett, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Acrobatics +0, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. His golden hair is cut short with large spiked bangs in the front. His amber eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Drogo will drive conversation. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Extrovert, Fighting. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Fidget, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 17 (+3)10 (+0)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roland Everly, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He dresses in grey turtlenecks beneath a red coat with black slacks. He has done his best to style his white hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Roland was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Roland Everly, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)16 (+3) 14 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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