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NPC Generator

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Advanced [show]


Alex Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with green highlights, and long grey pants that bunch up around his shoes. He wears his hair in dreadlocks. His eyes are brown and beady.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He uses divination through singing.

History: Born in the north his family was never financially stable. His psionic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and to be a laborer again

Ideals: Gifted, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Alex Thorpe, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Spalding, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his dagger. His long brown hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the north, but his parents moved at a very young age to the west. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Randal's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

Randal Spalding, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)14 (+2) 10 (+0)17 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Dean Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. His head has been shaved. His hazel eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. When Dean reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Dean Rylan, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)18 (+4) 12 (+1)17 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Ignan, Terran, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 30 pp. Deep blue spinel (300 gp). 1 Average lock. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


Wymar Garrick, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His silver hair has been sun bleached extensively. His eyes are hazel and catlike.

Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Sabotage a competitor; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Wymar Garrick, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. 2 Antitoxin.


Social Check DCs


Clerebold Gentry, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. He has a very tight haircut. He has green eyes and a violet hat with a tan feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Sage and found it very stressful. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Philantrophist. Bonds: Job, Rich, Immigrant, Family. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Gentry, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 8 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 44000 sp. Sardonyx (30 gp). Violet garnet (200 gp). Eye agate (8 gp). Zircon (30 gp).


Social Check DCs

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