Don Ryley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the west, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the west; and his religion dominates his actions
Ideals: Joker, Entrepeneur. Bonds: Attractive, Immigrant, Mentor. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Anthony Darlington, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, tan, dusty cloak. His long white hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Scribe, who enjoyed hunting, Anthony was taken on many hunting expeditions. A gifted student he started as a Scribe, but he got bored and became a Ruler. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he wants to get laid
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Has a crush, Nature, Job. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: Just what you see.
Anselm Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is matted, messy, and big. He has a dull look in his blue eyes.
Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.
History: He comes from a rich southern family. A few years later when the north was not economically sound they moved to his current location. He has never given up on his music dream.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Dean Trowbridge, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tight fitting grey shirt and pants. He has styled his blonde hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now mingles about in high society.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record, Rich. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 3 Holy water. 4 Tanglefoot bags. 1 Everburning torch.
Gerard Benson, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He tends to wear a tan poncho over his likewise colored trousers and shirt. He wears a colorful flower in his red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Marshal profession.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up club and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and balancing his hectic life and new beggar responsibilities is difficult
Flaws: Insane. Bonds: Attractive, Job, Nature, Family. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 5 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 3 Tanglefoot bags. 3 Holy water.
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