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NPC Generator

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Advanced [show]


Alex Acton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and prefers to wear flannel. His right leg appears badly burned and disfigured. He wears his auburn hair down. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a small toy that he constantly fidgets with.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Alex has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep.

Flaws: Addict, Disease, Insomniac. Bonds: Attractive. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Alex Acton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 18 (+4)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Trym Blankley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Ploughman uniform. He is portly but not overly obese. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Ploughman like his mother before him.

Motivation: To be a Soapmaker again; and to reunite with his old friends

Ideals: Optimist, Fighting. Bonds: Job, Attractive, Adventurer. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Trym Blankley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)13 (+1) 8 (-1)8 (-1)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ralf Melancon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears skinny pants and wears a brown and black robe with the hood down. His left leg appears badly burned and disfigured. He has dyed his greying red hair a little too much giving a sharp red color. His green eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Adventurer. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Ralf Melancon, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)17 (+3) 16 (+3)16 (+3)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Conrad Bristol, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and dresses like a well dressed Barrister does. His hair is brown and curly. His gray eyes peer out from beneath his deerstalker white hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy and tries to find solutions quickly.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He now owns his own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Lazy. Bonds: Job, Immigrant, Family. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Conrad Bristol, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)16 (+3) 10 (+0)7 (-2)
Skills Arcana +5, Deception +0
Senses Passive Perception 10
Languages Common, Giant, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His right leg appears badly burned and disfigured. His blonde hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Flaws: Insane, Antagonistic. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Theobald Marlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp.


Social Check DCs

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