Gerard Barclay, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy brown hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Gerard studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Fortune-teller like his father before him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Ideals: Gifted. Flaws: Addict, Greedy. Bonds: Guardian, Job. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Heward Astley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting brown shirt and pants. His chestnut hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of specialists.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Insane, Secretive. Bonds: Adventurer, Nature. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Alexandrite (700 gp). Aquamarine (700 gp). Jet (40 gp). Coral (40 gp). 1 Minor magic item.
Adam Charlton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears violet cloth garments or leather armor. His brown hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments
History: Born in the east his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has worked as a Mayor like his mother before him.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, In love. Occupation: Mayor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
Odo York, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Mentor. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. 1 Bullseye lantern. 1 Average lock.
Theodoric Alby, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and sports brown clothing, slightly heavier than average wear. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Weaver mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Weaver again; and to get a good night's sleep
Flaws: Ugly, Sensitive, Hedonist, Disease, Insomniac. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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