Alexandre Kelsey, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is kept up in a ponytail inside a Stetson hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This man loves singing and to teach people singing more than just about anything. He invites people to come help in his community garden.
History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and to reunite with his absent mother
Ideals: Artistic, Philantrophist. Bonds: Attractive, Nature, Family. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Carnelian (20 gp). Obsidian (6 gp). 1 Minor magic item.
Percival Kent, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, pastel cloak. His silver hair is unkempt and raggedy. He has a dull look in his brown eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. When Percival reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. In the meantime he has taken over work as a Butcher and occasionally as a mercenary.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Military, Adventurer. Occupation: Butcher
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anselm England, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His golden hair is cut jaggedly and amateurishly. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is unsatisfied with his job
Ideals: Joker, Logical. Flaws: Racist. Bonds: Religious, Job. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 10000 cp.
Roland Tindall, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a deerstalker hat to cover his moderate length black hair. He tend to wears goggles to shield his eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Secretive, Depressed. Bonds: Attractive, Military. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Roland Hackney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a white and brown handkerchief worn on his right side. His red hair is matted, messy, and big. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born several months after his mother was called into army service. A freak accident while working with his Slave Trader mother left him crippled. He has drifted from career to career and currently works as a Stableman.
Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Disease. Bonds: Job, Criminal record, Military, Rich. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp.
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