Hugh Sutherland, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his pastel robe, and he perpetually has his dagger ready. He keeps his black hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Hugh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Joker. Bonds: Military, Nature. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. Chrysoberyl (130 gp). Star rose quartz (70 gp). Blue quartz (6 gp). 1 Everburning torch.
Don Copeland, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and white with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Fisher business at a young age. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Immigrant, Job, Rich. Occupation: Fisher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Simon Ramsay, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. His brown eyes peer out from beneath his top black hat.
Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Blacksmith, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.
Motivation: A deep hatred of brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Extrovert. Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Sage
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Charles York, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is also unnaturally pale. He wears his brown hair down. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.
History: He was born in the west, but his parents moved at a very young age to the east. He worked as a nervous Navigator and found it very stressful. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Everard Fidget, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a pastel tunic with tan highlights, and long black pants that bunch up around his shoes. His tied-back hair is auburn. He has amber eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Everard was born with his mother's beautiful face. A gifted student he started as a Map Maker, but he got bored and became a Glassblower. He has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He'd like to take his coworkers down a peg.
Flaws: PTSD. Bonds: Attractive, Military, Job. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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