Charles Landon, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. He has a small bristly mustache and wavy red hair. He has a dull look in his green eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Fisher in town.
History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Fisher. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Optimist, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fisher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Lance Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large black mantle and cape that has been intricately interwoven into his tan robe. His hair is short and golden. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Barber again.
Ideals: Athletic, Gifted. Bonds: Guardian, Mentor, Job. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Aldous Appleton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He is baby faced.
Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Military, Immigrant. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Charles Hayden, Male Human [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His chestnut hair is braided into rings. His eyes are brown and beady.
Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered poetry. He has achieved small success as a Shipwright.
Motivation: To pay off his debts; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job, Debt. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Amber (140 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Justin Windsor, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown tunic with violet highlights, and long grey pants that bunch up around his shoes. He is muscular with a powerful set of arms. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has gleaming, smiling blue eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Justin grew up listening to his father's many stories. Justin was born on a far eastern forest where he grew up under the tutelage of his father, an expert Miller. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist, Justice. Bonds: Adventurer, Immigrant. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!