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Advanced [show]


Gomory Woods, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gomory hails from a village terrorized by orcs. He worked as a nervous Mortician and found it very stressful. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He wants revenge against orcs; and many orcs want him driven away

Ideals: Logical. Bonds: Attractive, Enemies, Job. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Gomory Woods, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. 1 Buckler. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Henry Payton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in earthy colors with a white and grey handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he desires power and/or immortality

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Criminal record, Religious, Adventurer. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Henry Payton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Clerebold Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a yellow cloak and cross-gartered blue stockings. His auburn hair is kept up in a ponytail inside a deerstalker hat. His green eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. Flattery will make him almost putty in your hands.

History: Born in the south to a Shipwright, Clerebold learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new shipwright responsibilities is difficult

Flaws: Racist, Selfish. Bonds: Job, Military, Debt. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Clerebold Westbrook, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)15 (+2) 16 (+3)10 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp.


Social Check DCs


Tim Cooper, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his blue robe and has his longsword always slung over his shoulder. His long brown hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a ruthless business man, a trait he acquired from his mother.

History: Tim was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Entrepeneur. Bonds: Attractive, Rich, Job. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Tim Cooper, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Bounty Hunter uniform. He wears his silver hair down. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 15 years.

Motivation: He seems to be bored by most things; and he feels threatened by others

Flaws: Ugly, Mundane, Fearful. Bonds: Job, Enemies. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Bertram Mitchell, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)12 (+1) 5 (-3)17 (+3)
Skills Arcana +3, Athletics +2
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2

Possessions: 500 gp. Lapis lazuli (13 gp). Alexandrite (1200 gp). Deep green spinel (130 gp).


Social Check DCs

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