Trym Beckwith, Male Human [Permalink]
Personal [hide]
Description: He dresses in pastel turtlenecks beneath a blue coat with tan slacks. He is physically well-built. He has wavy brown hair. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trym was born in the north. At a young age he loved to build and create. In his 15th year, his parents were killed by a orcs raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Persistence. Bonds: Enemies, Immigrant, Job. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Zircon (60 gp). Moss agate (7 gp). Tiger eye turquoise (7 gp). Sard (60 gp). 1 Minor magic item.
Balimaar Wakefield, Male Human [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his rapier always slung over his shoulder. His skin is fair and his fingers are delicate and long. His brown hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Body Guard, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business.
Ideals: Persistence. Bonds: Attractive, Job, Slave. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Roger Shelley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a fine chain shirt which he covers with green colored cloaks and clothing, and his gloved hand is found clutching a nunchaku. He is bald on top and has large auburn tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to fit into much smaller and tighter spaces than normal.
History: The child of southern immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Immigrant, Criminal record. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 5 (-3) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp. 1 Half-Plate. 1 Buckler.
Hubert Haley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is singed and shortened. His brown eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Guard. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Hubert was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Job, Family. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Diggory Hallewell, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He tends to wear a large white jacket, and his gloved hand is found clutching a nunchaku. He has wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Family, Rich. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Freshwater pearl (11 gp).
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