Kyle Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A 5'10" eastern man, he dresses in black turtlenecks beneath a white coat with green slacks. His blonde hair, when down, is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.
Motivation: To clean up the streets; and he's looking for his big break
Ideals: Artistic. Bonds: Enemies, Mentor, Adventurer, Guardian. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 15000 cp. Malachite (14 gp). 1 Thunderstones. 1 Holy water. 1 Holy water.
Lance Beverly, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears dark leathers with embroidery. He has a small bristly mustache and wavy golden hair. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: Born in the south to a Carter, Lance learned a great deal about his father's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lance's homeland. Lance decided to take the middle way and become a bodyguard. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Pacifist, Fighting. Bonds: Job, Immigrant. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Reynard Kendal, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. His hair, while still mostly black, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His necromantic abilities were realized during a raid on his village. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and someone believes him a fraud
Ideals: Gifted. Bonds: Attractive, Family, Religious, Enemies. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 1 Minor magic item.
Robert Morton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the west, but his parents moved at a very young age to the east. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Gilbert Clare, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and prefers to wear grey pants and tee shirts. His Stetson hat is riddled with cuts and holes. His ears are large.
Personality: He is extraordinarily eccentric. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a Performer soon after.
Motivation: He is unsatisfied with his job; and a rival would like him out of the picture
Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record, Job. Occupation: Performer
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
