Geoffrey Dryden, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Spy does, and carries shields. He wears his white hair up in a very large beehive style do. His gray eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.
History: Geoffrey hails from a village terrorized by goblins. His childhood dream was to be a Servant, but he was a colossal failure. He then took over the family business and is one of the better Spy for hire.
Motivation: Revenge; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Fighting, Pacifist. Flaws: Addict. Bonds: Job, Enemies. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. Jasper (70 gp). Sard (70 gp). 1 Masterwork Common Melee.
Bertram Altham, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears green leather gloves, a green jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His silver hair is cut short with large spiked bangs in the front. His eyes are hazel and catlike.
Personality: He will rave to anyone who will listen. He is a font of random trivia from the lore and stories he has discovered
History: Bertram was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Logical. Flaws: Insane. Bonds: Slave, Job, Criminal record. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. 1 Half-Plate. 1 Half-Plate.
Anselm Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple blue robe with yellow stripes complete with hood. He sports a flattop hair cut. He has several tiny amber earrings on each ear.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. One day when Anselm was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Anselm was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his sister recently and the two have been together since.
Motivation: He would like to get married and retire; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, PTSD. Bonds: Rich, Family, Has a crush. Occupation: Ruler
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Dean Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple black line shooting up and back down. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is cut short. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
John Conway, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black shirt with thin tan vertical stripes and white pants. He wears his silver hair up. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Dyer, but he was a colossal failure. He has drifted from career to career and currently works as a Map Maker.
Motivation: Retire the richest man in the east; and further expansion of business
Ideals: Professionalism, Artistic, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
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