Raymond Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Enemies, Job, Religious. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Reynard Garfield, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with red stripes complete with hood, and carries monstrous two handed axes. He wears his auburn hair up. He is baby faced.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has worked as a Carter like his mother before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Poor, Job. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3000 cp.
Gerald Barney, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time, and a wedding ring on his left hand. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has drifted from career to career and currently works as a Miller.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Bonds: In love, Job, Has a crush, Adventurer, Rich. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp. Red garnet (50 gp). White pearl (50 gp). Amber (50 gp). Bloodstone (40 gp). 1 Minor magic item.
Gerard York, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Map Maker does. He has a moderate pudge and is not very fit. He wears his blonde hair down. His eyes are likewise amber. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.
History: The child of a Knight, who enjoyed hunting, Gerard was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has worked as a Map Maker like his father before him.
Motivation: Sabotage a competitor.
Ideals: Opinionated, Gifted. Bonds: Job, Attractive, Nature. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 50 pp. Silver pearl (80 gp). Jade (80 gp). Jade (80 gp). 1 Antitoxin.
Dustin Blyth, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright red hair and a scraggly beard. He has hazel eyes and a yellow hat with a brown feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He desires power and/or immortality; and money/treasure
Ideals: Disciplined. Flaws: Shy. Bonds: Adventurer, Rich, Job. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
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