Kyle Huxley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a white handlebar mustache and slicked back white hair. His amber eyes dart from person to person.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Kyle was raised in a hard working conservative environment. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Architect for hire.
Motivation: To reunite with his absent mother; and to be a barkeep again
Bonds: Enemies, Job, Adventurer, Family. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate. 1 Chain shirt.
Randal Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his black hair up in a very large beehive style do. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to have a good time and be beloved; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Enemies, Military, Criminal record. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Dustin Clifton, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears white leather gloves, a white jacket, and tight pants. He has shaved his head bald. His gray eyes are passionate and lively.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.
History: He was born at the edge of vast island. His necromantic abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Gifted. Bonds: Adventurer, Nature, Has a crush. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp.
Anthony Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Sculptor, his father struggled to pay the bills. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and a deep hatred of brigands
Flaws: Ugly, Shy. Bonds: Poor, Job, Enemies. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Red spinel (150 gp). Rose (50 gp).
Trym Melancon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy silver hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Rich. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 20000 sp.
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