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NPC Generator

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Advanced [show]


Hunter Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Find a way to reverse the transformation of his brother; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Lazy. Bonds: Attractive, Adventurer, Family. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Hunter Cholmondeley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Gilbert Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is still thick. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a island tribe. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Gilbert Graeme, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Hubert Gracey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a top hat to hide his balding. His fierce green eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: Hubert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Hubert Gracey, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 15 (+2)8 (-1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Half-Plate. 1 Breastplate. 1 Masterwork Light steel shield.


Social Check DCs


Godfrey Dalton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a red poncho over his likewise colored trousers and shirt. His long chestnut hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When he's not drinking or sleeping the drinks off, he's doing music.

History: He is a Slaad in disguise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has never given up on his music dream.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Dalton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 10
Languages Common, Druidic, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gerald Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered brown stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Fearful. Bonds: Mentor, Criminal record, Job. Occupation: Farmer

Voice: French accent

Attributes [hide]

Gerald Washington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)8 (-1) 11 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork manacles.


Social Check DCs

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