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NPC Generator

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Advanced [show]


Adam Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of monstrous two handed axes on his belt, each one with a jet on the hilt. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Slave. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Adam Enfield, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Buckler.


Social Check DCs


Heward Wentworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky violet painted plate armor. His auburn hair is smooth and relatively long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally

Flaws: Addict, Antagonistic, Insane. Bonds: Adventurer. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Wentworth, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)18 (+4) 12 (+1)11 (+0)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Ignan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2500 sp. Banded agate (14 gp). Malachite (14 gp). 1 Masterwork Common Melee.


Social Check DCs


William Brady, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His blonde hair, when down, is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His job bores him to no end. He has decided to make it more interesting.

History: He got into the Dyer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He became a Dyer soon after.

Motivation: To be a Scribe again.

Flaws: Addict, Depressed. Bonds: Adventurer, Criminal record, Job. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

William Brady, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)16 (+3) 8 (-1)11 (+0)
Skills Animal Handling +1, Stealth +1
Senses Passive Perception 9
Languages Common, Draconic, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 28000 sp. Red-brown spinel (100 gp). Amber (100 gp).


Social Check DCs


Solomon Washington, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries crossbows. He has no hair. His gray eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Poor. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Solomon Washington, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Robert Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin green vertical stripes and grey pants. He carries with him a set of hand crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is knotted and matted. He has a tattooed face.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Bounty Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Miner for hire.

Motivation: Marry his sister to traveling adventurers; and sabotage a competitor

Ideals: Fighting. Flaws: Selfish. Bonds: Job, Mentor, Family. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Robert Fidget, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. Deep green spinel (50 gp). Alexandrite (300 gp).


Social Check DCs

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