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NPC Generator

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Kody Stafford, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black armored body suit, with a simple brown line shooting up and back down. His hair is greying and his face has many wrinkles. This violet eyed westerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kody was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He loathes his own lifestyle; and a deep hatred of brigands

Flaws: Depressed, Hedonist. Bonds: Religious, Enemies. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Kody Stafford, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)5 (-3) 10 (+0)11 (+0)
Skills History -1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 60 pp.


Social Check DCs


Simon Whitby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and red, and wears rings and necklaces with large, colorful gems. His hair is long and golden with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.

History: Simon lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: To unite with his brother.

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Simon Whitby, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely black suit with tan socks and a vest with buckled shoes. He has no hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Nature, Job. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Heward Whitby, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)5 (-3) 15 (+2)18 (+4)
Skills Investigation -1, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Norman Windsor, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a green vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny emerald earrings on each ear.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Family. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Norman Windsor, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Patrick Dudley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. With bright golden hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Disease, Antagonistic. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Patrick Dudley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)17 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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