Lance Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with blue highlights, and long green pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His green eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: He was born several months after his mother was called into army service. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Joker, Persistence. Bonds: Military, Religious, Family. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Manfred Whitby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He usually wears his green robe and has his shortspear always slung over his shoulder. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are violet.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.
History: Born in the north to a Mercenary, Manfred learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He now travels the world, in search of power and loot.
Motivation: He'd like to take his coworkers down a peg; and to protect his home
Bonds: Religious, Job, Adventurer, Guardian. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 10 (+0) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +0
Possessions: 600 gp. Pink pearl (160 gp). 1 Minor magic item.
Solomon Kelsey, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large black jacket. His chestnut hair is lengthy. His eyes are likewise green. His teeth are white and perfect.
Personality: Solomon wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born in the east, but his parents moved at a very young age to the north. His family was turned out during the war. He and his family wandered east to less war torn lands. He has never given up on his singing dream.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Disciplined, Artistic. Flaws: PTSD. Bonds: Attractive, Immigrant, Adventurer. Occupation: Roofer
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 5 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Sylvan, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Nicholas Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and is typically in his Laborer uniform. His left hand appears badly burned and disfigured. He wears his brown hair up. His eyes, though not visible through his cowl, are hazel.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Laborer in town.
History: Born in the south his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Laborer.
Motivation: Expand his business; and doesn't want to be a laborer and was forced into it by his family
Ideals: Philantrophist. Bonds: Job, Poor, Family. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
Possessions: 31000 sp. Red spinel (80 gp). Sard (70 gp). Carnelian (70 gp). Rock crystal (70 gp).
Wymar Copeland, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he wears a well pressed and immaculate suit (or dress). His white hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother; and doesn't want to be a servant and was forced into it by his family
Flaws: Ugly, Depressed, Disease. Bonds: Poor, Family. Occupation: Servant
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Tourmaline (50 gp). Star ruby (400 gp). Smoky quartz (20 gp). 1 Chain shirt.
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