Ernest Oakley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His golden hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Bonds: Attractive, Adventurer, Religious, Criminal record. Occupation: Sculptor
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Everard Webley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear tan clothing when he does not wear armor. He has a red handlebar mustache and slicked back red hair. His eyes are green and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Athletic. Flaws: Ugly, Cynical. Bonds: Adventurer, Criminal record, Religious. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. 1 Masterwork Common Melee.
Raymond Kensley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized white coat. His brown hair has been sun bleached extensively. His violet eyes peer out from beneath his wide-brimmed white hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.
History: He was raised in a white middle class family as the only child. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Raymond's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and to find somewhere to settle down
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Poor. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Anthony Altham, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Bather uniform. His hair is black and curly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Anthony will drive conversation. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: From birth he was tutored by a cruel and relentless mentor. He has had some formal painting training, and achieved minor success. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Extrovert, Artistic. Bonds: Job, Family, Mentor. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Just what you see.
Bertram Easton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His red hair is cut short. He has a dull look in his gray eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He dropped out of school to support his sick mother, and resented it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to unite with his sister
Ideals: Gifted, Logical. Bonds: Adventurer, Family, Enemies. Occupation: Sailor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
