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NPC Generator

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Advanced [show]


Gerald Westcott, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears black leather gloves, a black jacket, and tight pants. He has done his best to style his golden hair to look like a famous performer. His eyes are amber and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Gerald studied abroad. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break

Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Adventurer, Family. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Gerald Westcott, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Drogo Compton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and typically wears grey cloth garments or leather armor. His blonde hair has been sun bleached extensively. He has several tiny aquamarine earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He seems to be bored by most things.

Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Rich, Family. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Drogo Compton, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Jocelyn Barclay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a shortspear. His chestnut hair is kept up in a ponytail inside a broad hat. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Jocelyn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has decided he is irredeemable; and revenge

Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Criminal record, Rich. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Jocelyn Barclay, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Trey Fawcett, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor, and carries hand crossbows. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Trey Fawcett, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)9 (-1) 8 (-1)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Wymar Carlton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His white hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He acts crazy and hedonistic. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He comes from a rich western family. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Flaws: Hedonist. Bonds: Religious, Rich, Military. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Wymar Carlton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Draconic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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