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NPC Generator

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Advanced [show]


Raymond Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey shirt with thin tan vertical stripes and white pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Raymond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and balancing his hectic life and new sailor responsibilities is difficult

Flaws: Ugly, Shy, Disease. Bonds: Slave, Nature. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Raymond Atterton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)9 (-1) 10 (+0)8 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1400 sp.


Social Check DCs


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His auburn hair is heavily combed to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Athletic, Opinionated, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Gunter Wellington, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear tan clothing when he does not wear armor. His hair is long and brown with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His eyes are likewise green.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Beggar for hire.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and wants a kiss

Flaws: Antagonistic. Bonds: Rich, Family, Job, Has a crush. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Clerebold Graham, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)16 (+3) 9 (-1)8 (-1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bernard Crawford, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright grey suits and hats, and a wedding ring on his left hand. His auburn hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. He worked as a nervous Armorer and found it very stressful. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: In love, Nature, Job. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Bernard Crawford, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 7000 cp. 1 Half-Plate.


Social Check DCs


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and blue robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a auburn handlebar mustache and slicked back auburn hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He is a Yochlol in disguise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: A rival would like him out of the picture; and he desires power and/or immortality

Flaws: Shy. Bonds: Family, Adventurer, Mentor, Criminal record. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Don Myerscough, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. Chrysoprase (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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