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Advanced [show]


Justin Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is white and very short. His eyes are amber and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Justin was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered music. He has achieved small success as a Guard.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away

Ideals: Impeccable, Artistic. Flaws: Hedonist. Bonds: Job, Enemies. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Justin Clifford, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is brown, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his brother; and he's looking for his big break

Flaws: Disease, Addict. Bonds: Attractive, Family, Adventurer. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Gerald Dryden, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)4 (-3) 13 (+1)11 (+0)
Skills Arcana -1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and his gloved hand is found clutching a crossbow. His hair, while still mostly auburn, has prominent grey streaks. His amber eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Guy was raised in a hard working conservative environment. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Guy began to lead the lost caravan. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Guy Charlton, Male Human Fighter 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)6 (-2) 10 (+0)16 (+3)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +6

Possessions: 400 gp. Freshwater pearl (14 gp). Lapis lazuli (14 gp). Moss agate (14 gp). Red spinel (50 gp).


Social Check DCs


Gunter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His hair is silver and very short. His eyes are a pleasant hazel.

Personality: He has always had a great fascination with Human culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Gunter studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted arcane powers by his dying brother.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted. Flaws: Ugly, Racist, Secretive, PTSD. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Gunter Bradshaw, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +3, History +5
Senses Passive Perception 11
Languages Common, Terran, Druidic, Goblin
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 2 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Solomon Tenley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a long brown beard with little hanging trinkets. His eyes are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: Gifted from a young age, Solomon studied abroad. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Solomon began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Professionalism, Gifted, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Solomon Tenley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 5 (-3)11 (+0) 13 (+1)13 (+1)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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