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NPC Generator

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Advanced [show]


Trey Lindsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, white, dusty cloak. His hair is long and auburn with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His ears are large.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and to reunite with his old friends

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Guardian. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Lindsay, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)8 (-1) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 4 Alchemist’s fire.


Social Check DCs


Gerard Holton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. His head has been shaved. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Opinionated. Flaws: Ugly, Addict. Bonds: Poor, Religious. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Gerard Holton, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hugh Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. He has wavy auburn hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Ideals: Pacifist, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Guard

Voice: Smooth and feminine

Attributes [hide]

Hugh Tattersall, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Heward Altham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. He carries with him a set of warhammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His eyes are brown and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Heward is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a forest tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted psionic powers by his dying brother.

Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his brother

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Nature, Rich. Occupation: Bounty Hunter

Voice: Spits and sputters

Attributes [hide]

Heward Altham, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 16 (+3)7 (-2)
Skills Deception +0, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Cornish, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His silver hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Religious, Enemies. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Heward Cornish, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 7 (-2)15 (+2)
Skills Deception +4, Survival +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Chrysoprase (40 gp). Iolite (40 gp). Chalcedony (40 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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