Alex Crawford, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair is long and unkept. He has gleaming, smiling blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Alex studied abroad. Cursed with a spirit at a very young age, Alex has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Logical, Gifted. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp.
Charles Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. He has a hunchback. His brown hair is heavily combed to the right. His amber eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined, Justice, Gifted. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. White opal (700 gp). Lapis lazuli (13 gp). Carnelian (70 gp).
Kody Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is long and silver with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. He has several tiny sapphire earrings on each ear.
Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: Kody lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has worked as a Butcher like his father before him.
Motivation: To be a Layabout again; and wants to raise his children well
Ideals: Athletic, Gifted. Bonds: Rich, Job, Family. Occupation: Butcher
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Arnold Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Baker. His tied-back hair is brown. His eyes, though not visible through his cowl, are brown.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.
History: He got into the Baker business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To settle down with his crush; and he's repulsed by the pc
Ideals: Athletic, Logical, Fighting. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Baker
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 5 (-3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 12000 cp. Blue quartz (5 gp). Emerald (400 gp). Carnelian (20 gp).
Lance Cornish, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his axe. He sports a flattop hair cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Depressed. Bonds: Religious, Mentor. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 7 (-2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
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