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Advanced [show]


Roger Gresham, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright red hair and a scraggly beard. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Gardener, who enjoyed hunting, Roger was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Military, Nature, Job. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Roger Gresham, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 5 (-3)18 (+4)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Eye agate (4 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man is dressed in an above average manner. His hair is white and very short. He has a dull look in his green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Fighting, Entrepeneur. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

John Marlowe, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 17000 sp. Chrysoberyl (50 gp).


Social Check DCs


Frederick Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Frederick has worked very hard to control his curse. He has never given up on his writing dream.

Motivation: Retire the richest man in the east.

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Frederick Yeardley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Chrysoberyl (150 gp). Tourmaline (150 gp). Silver pearl (150 gp).


Social Check DCs


Bertram Breeden, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is long and unkept. His eyes are violet.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Money/treasure.

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Breeden, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Golden yellow topaz (300 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). Banded agate (6 gp).


Social Check DCs


Tim Kimberley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses in collared shirts and wears a proper scarf over his head. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Tim reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: To end his boredom.

Ideals: Pacifist. Flaws: Mundane. Bonds: Mentor, Military. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Tim Kimberley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3000 cp.


Social Check DCs

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