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Advanced [show]


Godfrey Vance, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Slave Trader uniform. With bright blonde hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Slave Trader business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Insane, Forgetful. Bonds: Job. Occupation: Slave Trader

Voice: Slow speaker

Attributes [hide]

Godfrey Vance, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. Violet garnet (200 gp). Lapis lazuli (7 gp). Chalcedony (20 gp).


Social Check DCs


Geoffrey Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing colorful clothing, dressed as a Gardener. His brown hair is singed and shortened. His violet eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Gardener like his father before him.

Motivation: He is greedy; and to be a fortune-teller again

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Slave, Job, Rich. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Geoffrey Yeardley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. 1 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Arnold Mori, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear black clothing when he does not wear armor. His brown hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Addict, Racist, Antagonistic. Bonds: Military, Mentor, Job. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Mori, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)15 (+2) 7 (-2)10 (+0)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Auran, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 500 gp.


Social Check DCs


Percival Oakes, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries scythes. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are white and perfect.

Personality: Percival is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Selfish, Mundane. Bonds: Attractive, Slave. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Percival Oakes, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)18 (+4) 10 (+0)9 (-1)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Gnoll, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Red garnet (160 gp). Lapis lazuli (11 gp). Violet garnet (200 gp).


Social Check DCs


Lance Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large tan mantle and cape that has been intricately interwoven into his grey robe. His hair is white, silky, and of moderate length. He has gleaming, smiling gray eyes.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Milton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 45000 sp.


Social Check DCs

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