Arnold Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Arnold will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Extrovert, Professionalism, Artistic. Bonds: Rich. Occupation: Mortician
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 10 (+0) | 15 (+2) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +3
Possessions: 200 gp. 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Good lock.
Clerebold Landon, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western man wears a fancy black suit. With a patchy black beard and wild black hair. He has brown eyes.
Personality: Eccentric and domineering, Clerebold will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He left for the west, certain he would find work there.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Extrovert, Opinionated. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Slave Trader
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gerard Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a green shirt with thin brown vertical stripes and blue pants. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.
History: He was born into a rich family. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Logical. Flaws: Insane, Racist. Bonds: Immigrant, Rich. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Moonstone (80 gp).
Conrad Spaulding, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. His chestnut hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Retire the richest man in the south; and he is greedy
Ideals: Fighting, Entrepeneur, Justice. Bonds: Attractive, Mentor, Rich. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Don Churchill, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear flannel. His hair is short and silver. He has gray eyes and a black hat with a tan feather.
Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Joker. Bonds: Rich, Family, Religious. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Aquan, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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