Gunter Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a grey scarf, and he perpetually has his monstrous two handed axe ready. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fierce violet eyes like to dwell on things.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is afraid of women and trembles around them
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Antagonistic, Shy, Disease, Insomniac. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 58 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5
Possessions: 400 gp. 1 Minor magic item.
Kyle Weston, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a moderate pudge and is not very fit. He is bald on top and has large brown tufts of hair around his ears. His hazel eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Shy. Bonds: Criminal record, Mentor. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Aldous Richie, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. His hair is black, silky, and of moderate length. He has a dull look in his gray eyes.
Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Bounty Hunter, Aldous learned a great deal about his father's area of expertise. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Impeccable. Bonds: Attractive, Job, Family, Adventurer. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Silver pearl (70 gp). Deep green spinel (70 gp). 1 Small steel mirror. 1 Superior lock.
Percival Harlan, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears tight fighting clothing, which leaves very little to the imagination. His right leg appears badly burned and disfigured. His white hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Percival is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Fighting, Passionate, Artistic. Bonds: Family. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp. Coral (50 gp). Alexandrite (600 gp). Freshwater pearl (9 gp).
Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely red suit with blue socks and a vest with buckled shoes. With a patchy blonde beard and wild blonde hair. His brown eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a plains tribe. Like his father and his brother before him, after school he went straight into learning to become a Bather. He then took over the family business and is one of the better Bather for hire.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Optimist. Bonds: Adventurer, Nature, Job, Rich. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 200 gp. Blue quartz (5 gp). Pink pearl (60 gp). Amber (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!