Miles Paxton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a pastel shirt with thin brown vertical stripes and red pants. His hair is black and very short. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a island tribe. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the north; and he loathes his own lifestyle
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Nature, Immigrant. Occupation: Miner
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Ralf Bing, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. He has wavy brown hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Emotional. Bonds: Attractive, Nature, Family. Occupation: Server
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30 pp.
Wymar Kitchur, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time, and is pretty ugly. His golden hair is smooth and relatively long. He has gleaming, smiling green eyes.
Personality: Calm and collected, he is a well trained Ploughman. He takes great joy in being the best Ploughman in town.
History: He was born in the west. A gifted student he started as a Crown-heir, but he got bored and became a Ploughman. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he's in love
Flaws: Ugly. Bonds: Job, Immigrant, Enemies, Has a crush. Occupation: Ploughman
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Richard Washington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his chestnut hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive. Occupation: Butcher
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Amethyst (100 gp).
Drogo Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears bulky pastel painted plate armor. His brown hair has been sun bleached extensively. His eyes are brown.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the west. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and to prove his worth to the world
Ideals: Optimist. Flaws: Impulsive, Fearful. Bonds: Immigrant, Adventurer. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Rhodochrosite (10 gp). 1 Masterwork Common Melee.
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