Raymond Norton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and he perpetually has his morningstar ready. His long golden hair is drawn into a two foot long braid. He has a dull look in his green eyes.
Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Raymond took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a painter and was forced into it by his family
Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Family. Occupation: Painter
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Tim Perry, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He wears a top hat to hide his balding. His ears are large.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a very good compulsive liar and kleptomaniac.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp.
Odo Compton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light violet in addition to tight pants. His hair is short and golden. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Odo took refuge in the large cave and found the beat up axe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Sabotage a competitor; and money/treasure
Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Enemies, Job. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 6 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Theodoric Home, Male Human [Permalink]
Personal [hide]
Description: A 5'1" eastern man, he is generally shirtless and showing off his tattooed chest. His hair is white, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Scribe.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Nature, Job, Guardian. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Thomas Wakefield, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep yellow leather and dull blue iron scale mail. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright silver hair and a scraggly beard. His thin eyebrows rest above his beady blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Military, Religious. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp.
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