Trey Langston, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His hair is white and very short. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants revenge against drow; and to be a bookbinder again
Ideals: Joker, Entrepeneur, Fighting. Bonds: Job, Enemies. Occupation: Stylist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1400 sp. Blue sapphire (400 gp). Rose (80 gp). Red-brown spinel (90 gp).
Frederick Cornish, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Cook. His hair is auburn and curly. His eyes are violet.
Personality: He has always had a great fascination with Human culture. He has a minor phobia of water and hates getting wet.
History: He got into the Cook business at a young age. He moved out east to avoid the crime he committed. He has achieved small success as a Cook.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Racist, Fearful. Bonds: Poor, Job, Criminal record. Occupation: Cook
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp.
Gomory Tickle, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He wears his golden hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with his god.
History: The child of a Tanner, who enjoyed hunting, Gomory was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the large cave and found the beat up trident and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to meet his childhood hero; and his religion dominates his actions
Ideals: Opinionated, Logical. Bonds: Religious, Nature, Adventurer. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Banded mail.
Alexandre Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Dyer. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: Money/treasure; and regain custody of his son
Ideals: Joker. Bonds: Rich, Attractive, Job, Family. Occupation: Dyer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 11000 cp. Alexandrite (300 gp). Rose (70 gp). 1 Masterwork studded leather.
Trey Upton, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Mason. He has a black handlebar mustache and slicked back black hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east to a Mason, Trey learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. He has never given up on his painting dream.
Motivation: Wants to open a new tavern; and to clean up the streets
Ideals: Artistic. Bonds: Attractive, Job, Adventurer, Criminal record, Guardian. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 4 (-3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 3200 sp. Rose (60 gp).
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