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Advanced [show]


Ralf Barton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing red shirts, loose pants, and blazers most of the time. His blonde hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to prove his worth to the world

Ideals: Gifted. Flaws: Insomniac, Mundane, Impulsive. Bonds: Attractive. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Ralf Barton, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 8 (-1)15 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Norman Everly, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His top hat is riddled with cuts and holes. His eyes are hazel and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Flaws: Ugly, Mundane. Bonds: Enemies, Rich, Criminal record. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Norman Everly, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 16 (+3)7 (-2)
Skills Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theodoric Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are violet.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: A powerful necromancer made him what he is. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Mentor, Job. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Theodoric Lindsay, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Clifton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. He sports a flattop hair cut. His eyes are likewise violet.

Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: John was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a knight again

Ideals: Justice. Flaws: Insane. Bonds: Family, Job, Criminal record. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

John Clifton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)13 (+1) 13 (+1)18 (+4)
Skills Athletics +0, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 8 years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Henry Winterbourne, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)11 (+0) 16 (+3)10 (+0)
Skills Arcana +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 4000 sp. Golden yellow topaz (1400 gp). Coral (120 gp).


Social Check DCs

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