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NPC Generator

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Advanced [show]


Peter Harlan, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized brown coat, and sports empty pouches on his belt. He is bald on top and has large golden tufts of hair around his ears. His blue eyes peer out from beneath his broad brown hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Selfish, Hedonist. Bonds: Rich. Occupation: Painter

Voice: American accent

Attributes [hide]

Peter Harlan, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. He sports a flattop hair cut. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Ideals: Disciplined. Flaws: Depressed. Bonds: Adventurer, Religious, Has a crush. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Gilbert Badger, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 53 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Eye agate (7 gp). Jasper (50 gp). White opal (400 gp). 1 Minor magic item.


Social Check DCs


Anselm England, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly rapiers and whips. His blonde hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the east, but his parents moved at a very young age to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and balancing his hectic life and new fortune-teller responsibilities is difficult

Bonds: Criminal record, Attractive, Job, Military, Immigrant. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Anselm England, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 4 (-3)9 (-1) 11 (+0)12 (+1)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Odo Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a worn and beaten armor. He has a golden handlebar mustache and slicked back golden hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gifted from a young age, Odo studied abroad. His father was a soldier and died while he was still young. Odo was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Odo Hastings, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)8 (-1) 12 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Rock crystal (20 gp). 3 Holy water. 1 Thunderstones. 3 Alchemist’s fire.


Social Check DCs


Solomon Axton, Male Human [Permalink]

Personal [hide]

Description: This man wears a black shirt with thin tan vertical stripes and pastel pants. He is muscular with a powerful set of arms. His white hair is heavily combed to the left. His eyes are blue and he is always smoking a pipe.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the south, but his parents moved at a very young age to the west. He was taken from his home at a very young age. He has since lost track of the people in his past.

Motivation: Many drow want him driven away.

Bonds: Enemies, Family, Immigrant, Slave. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Solomon Axton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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