Anselm Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. He keeps his auburn hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Anselm was born the youngest of three triplets. He was taken from his home at a very young age. He has been saving his money to try and buy his sister's freedom.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Family, Slave. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp. 1 Banded mail.
Bertram Lancaster, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light tan in addition to tight pants. His golden hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Tanner business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels threatened by others; and many drow want him driven away
Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Job, Enemies. Occupation: Tanner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Reynard Badger, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He is portly but not overly obese. He is bald on top and has large black tufts of hair around his ears. His gray eyes have a joyful gleam in them most of the time.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Reynard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Gardener father left him crippled. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.
Motivation: A deep hatred of gnolls; and he is greedy
Flaws: Ugly, Disease. Bonds: Enemies, Family, Rich. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Hunter Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a pastel suit, white shirt, and blue tie. His hair is black and curly. He has brown eyes and a pastel hat with a white feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.
History: He got into the Armorer business at a young age. While studying, he fell in love. They married and had a daughter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Gifted, Pacifist. Bonds: Job, In love. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3100 sp.
Adelard Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His violet eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.
History: He comes from a rich western family. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Adelard's father didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Gifted. Flaws: Secretive, Antagonistic. Bonds: Rich, Religious. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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