Theobald Tyndall, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man wears a brown coat over a tan low-cut shirt, and a top hat upon his head. He sports a flattop hair cut. This violet eyed southerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and human compassion
Ideals: Athletic, Justice. Flaws: Antagonistic, Racist. Bonds: Poor. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 22000 sp.
Aldous Gracey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy silver hair. His thin eyebrows rest above his beady green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments
History: He was born in the east, but his parents moved at a very young age to the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Immigrant, Has a crush. Occupation: Armorer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Theobald Hackney, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, constantly wearing a tan suit, red shirt, and brown tie. His hair is always cut to a buzz. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He comes from a rich northern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.
Motivation: A strong sense of loyalty to Human people.
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Religious, Rich. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Frederick Skelton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Opinionated. Bonds: Rich, Attractive, Family. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1400 sp. 1 Masterwork Common Melee.
Don Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His blonde hair is slicked back into a classic pompadour. His eyes are likewise green. His teeth are white and perfect.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Bricklayer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Gardener again; and he has money and likes to spend it
Flaws: Impulsive, PTSD. Bonds: Rich, Attractive, Job. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Solid gold idol (500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!