Gerald Reid, Male Human [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with brown pants. He is portly but not overly obese. His moppish red hair is in a traditional bowl cut. He has several tiny amber earrings on each ear.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the east to a Healer, Gerald learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Bonds: Rich, Attractive, Has a crush, Adventurer, Job. Occupation: Healer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
Possessions: 11000 cp.
Anselm Blackwood, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tight fitting green shirt and pants. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Athletic. Bonds: Adventurer, Poor, Job. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Solomon Hayley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of his god around his neck, and a whip on his belt. His golden hair and beard is wavy and long. His eyes are gray and catlike.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Solomon studied abroad. His divine abilities were realized during a raid on his village. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Racist, Insomniac. Bonds: Attractive. Occupation: Barkeep
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1900 sp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp).
Chad Brent, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling green eyes.
Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born a particularly ugly child, much to the horror of his parents. Chad was born on a far northern mountains where he grew up under the tutelage of his father, an expert Bounty Hunter. He now mingles about in high society.
Motivation: Revenge; and a deep hatred of gnolls
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies, Rich. Occupation: Bounty Hunter
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
Thomas Fidget, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears green painted combat armor at almost all times, and his gloved hand is found clutching a flail. His auburn hair is heavily combed to the left. He has several tiny ruby earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 600 gp.
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