Dustin Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with brown socks and a vest with buckled shoes. His silver hair, when down, is lengthy. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich northern family. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Terse. Bonds: Military, Rich, Religious. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Darkwood Shield.
Adelard Burton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. His hair is chestnut and curly. His thin eyebrows rest above his beady blue eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Adelard was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Sage and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Ugly, Shy, Hedonist. Bonds: Family. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 500 sp. White pearl (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Odo Morley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears a small hat to cover his moderate length silver hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy. Bonds: Poor, Immigrant, Military, Criminal record. Occupation: Actor
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 5 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Jasper (50 gp). Rock crystal (50 gp). Chalcedony (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Clerebold Langdon, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His long golden hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of southern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Hedonist, PTSD. Bonds: Immigrant, Nature, Criminal record. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Jocelyn Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a white poncho over his likewise colored trousers and shirt. His blonde hair has been sun bleached extensively. His eyes are gray and beady.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can't help but pocket interesting objects he comes across
History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Criminal record, Family. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Rock crystal (60 gp). Brown-green garnet (50 gp). Star rose quartz (60 gp). 1 Half-Plate. 1 Masterwork Light steel shield. 1 Masterwork Heavy steel shield.
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