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Advanced [show]


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His white hair is knotted and matted. His eyes are hazel and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Priest, who enjoyed hunting, Balimaar was taken on many hunting expeditions. Cursed with a spirit at a very young age, Balimaar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he's repulsed by the pc

Flaws: Antagonistic, Hedonist, Disease. Bonds: Attractive, Nature. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Balimaar Chatham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 18 (+4)9 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 300 gp. Chalcedony (30 gp). Jet (70 gp). 1 Small steel mirror. 1 Disguise kit.


Social Check DCs


Hunter Astley, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His red hair is heavily combed to the left. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. He is searching for what he claims is his rightful reward.

Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it

Ideals: Impeccable. Bonds: Rich, Adventurer, Criminal record. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Hunter Astley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)10 (+0) 12 (+1)7 (-2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a tan scarf. He carries with him a set of falchions on his belt, each one with a jet on the hilt. He wears his blonde hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Fighting. Flaws: Cynical. Bonds: Attractive, Adventurer, Military. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Hugh Graeme, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)10 (+0) 18 (+4)11 (+0)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Hunter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western man wears a blue armored body suit, with a simple grey line shooting up and back down. He has white hair. He has a dull look in his blue eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Hunter Hayhurst, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Athletics +3, History +5
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 3000 sp. Pink pearl (110 gp). Brown-green garnet (110 gp). Zircon (50 gp).


Social Check DCs


Roger Whitby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep yellow leather and dull red iron scale mail. His hair is auburn, silky, and of moderate length. His blue eyes peer out from beneath his small yellow hat.

Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.

History: Roger was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Secretive. Bonds: Attractive, Military, Mentor. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Whitby, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 14 (+2)8 (-1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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