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NPC Generator

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Advanced [show]


Ernest Dayton, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his white robe. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is long and white with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His blue eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Gifted, Impeccable. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Dayton, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Gunter Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey shirt with thin pastel vertical stripes and black pants. His hair is short and red. His eyes are blue and beady.

Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Gunter Clayton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 8 (-1)17 (+3)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Healer’s kit. 1 Hourglass.


Social Check DCs


Balimaar Gresham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, yellow, dusty cloak. He has no hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.

History: Balimaar hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Enemies. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Balimaar Gresham, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 7 (-2)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Percival Bentham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He has a slight overbite and is overall scrawny. He keeps his blonde hair in a pixie cut. His amber eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. A freak accident while working with his Body Guard mother left him crippled. He now owns his own business.

Motivation: Regain custody of his daughter; and expand his business

Flaws: Insane, Disease. Bonds: Job, Criminal record, Adventurer, Family. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Percival Bentham, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: An abacus with copper, silver and gold markers (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).


Social Check DCs


Cory Huckabee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His long auburn hair is drawn into a two foot long braid. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich northern family. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich, Enemies. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Cory Huckabee, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Insight +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Giant, Halfling, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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