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NPC Generator

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Advanced [show]


Thomas Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a chestnut handlebar mustache and slicked back chestnut hair. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a necromancer, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Thomas was born on a far western plains where he grew up under the tutelage of his mother, an expert Shipwright. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic, Artistic. Bonds: Immigrant, Mentor, Family. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Thomas Lindsay, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow Stetson hat and yellow clothes. His black hair is heavily combed to the left. His eyes are amber and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Ruler. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor.

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Job. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Guy Wheatley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Dean Hampton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears green cloth garments or leather armor. He has wavy brown hair. His eyes, though not visible through his cowl, are brown.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Dean Hampton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)18 (+4)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Trym Law, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His skin is also unnaturally pale. His wide-brimmed hat is riddled with cuts and holes. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He takes great joy in being the best Barkeep in town.

History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has set out to sabotage the competition.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Nature, Debt. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Trym Law, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 17 (+3)14 (+2)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


William Norton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with broad hat. His tied-back hair is brown. His blue eyes are slightly larger than normal.

Personality: Eccentric and domineering, William will drive conversation. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Bellfounder, but he was a colossal failure. He has achieved small success as a Barber.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Job, Rich. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

William Norton, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs

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