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Advanced [show]


Theodoric Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears grey trousers with red and brown striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. He has a tattooed face.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the east to a Shipwright, Theodoric learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new shipwright responsibilities is difficult

Bonds: Attractive, Job, Rich, Family, Adventurer. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Theodoric Willoughby, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)11 (+0) 10 (+0)9 (-1)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. 1 Hourglass.


Social Check DCs


Bertram Westcott, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has the majority of his body covered in plate. He wears a colorful flower in his chestnut hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Bertram Westcott, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Richard Blackwood, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze, and his gloved hand is found clutching a lance. His hair is greying and his face has many wrinkles. His gray eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: He got into the Masseuse business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Persistence. Flaws: PTSD. Bonds: Rich, Job. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Richard Blackwood, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 17 (+3)11 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. Blue quartz (7 gp). Freshwater pearl (7 gp). Eye agate (7 gp).


Social Check DCs


Alexandre Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born at the edge of vast plains. A gifted student he started as a Adventurer, but he got bored and became a Blacksmith. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting. Flaws: Insane, Forgetful. Bonds: Job, Nature. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Alexandre Marley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)10 (+0) 5 (-3)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Everard Wheatley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a robe, a symbol of magic around his neck, and a sai on his belt. His auburn hair is lengthy and is close to two feet long. His amber eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up work as a Apothecary and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Everard Wheatley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)11 (+0) 9 (-1)15 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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