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NPC Generator

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Advanced [show]


Geoffrey Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown armored body suit, with a simple grey line shooting up and back down. His hair is silver and curly. His eyes are violet and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Geoffrey was born the youngest of three triplets. His first spouse was a Butcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Fighting. Bonds: Attractive, Family. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Blakeley, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Bradley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears bulky tan painted plate armor, marred by teas. His silver hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: To be a Architect again; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Job, Mentor. Occupation: Bather

Voice: Whispers

Attributes [hide]

Bertram Bradley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp. 1 Darkwood Buckler. 1 Darkwood Buckler. 1 Darkwood Buckler.


Social Check DCs


Theobald Morley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears an entirely black suit with tan socks and a vest with buckled shoes. He has moderate length white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Theobald will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the east his family was never financially stable. When Theobald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Insomniac. Bonds: Attractive, Poor, Military. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Theobald Morley, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)8 (-1) 17 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Amber (160 gp). Obsidian (15 gp). Carnelian (70 gp).


Social Check DCs


Gerard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair, while still mostly brown, has prominent grey streaks. His eyes are green and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. Since then, he has sought to make the best of life.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Fearful, PTSD. Bonds: Nature. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Gerard Garrick, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Arnold Digby, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He wears his red hair up. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 10 years.

Motivation: He is unsatisfied with his job; and to be a map maker again

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Arnold Digby, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Brass mug with jade inlays (200 gp).


Social Check DCs

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