Justin Kinsley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. He has a red handlebar mustache and slicked back red hair. He is baby faced.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To reunite with his absent mother; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Has a crush, Family. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Drogo Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and he perpetually has his shortbow ready. His hair is black, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He then took over the family business and is one of the better Spy for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting, Logical. Bonds: Attractive, Job, Rich. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Robert Chatham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in an above average manner. His hair is silver and curly. He wears large thick round spectacles.
Personality: He has always had a great fascination with Human culture. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and to find somewhere to settle down
Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Attractive, Job. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Ernest Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears green cloth garments or leather armor. His white hair is greasy and uncared for. His amber eyes lackadaisically let the world flow into them.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Ernest was raised in a hard working conservative environment. He worked as a nervous Laborer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Arnold Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze. He has white hair. His violet eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and someone believes him a fraud
Bonds: Rich, Slave, Religious, Adventurer, Enemies. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 17000 cp. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!