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Advanced [show]


Nicholas Rutherford, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long white hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.

History: Nicholas was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Job, Criminal record. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Nicholas Rutherford, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 1 Simple lock. 1 Magnifying glass. 1 Hourglass.


Social Check DCs


Lance Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His golden hair and beard is wavy and long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small mountains village. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends

Flaws: Addict. Bonds: Job, Family, Nature, Adventurer. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Lance Dalton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)10 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Everard Payton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his axe. He is an epitome of beauty. His long white hair reaches down to his waist. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Everard Payton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 1 Breastplate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Jocelyn Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with white highlights, and long black pants that bunch up around his shoes. His black hair is still thick. His eyes are gray and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: The child of a Sailor, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up sickle and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Bonds: Family, Nature, Adventurer. Occupation: Stylist

Voice: Sleepy voice

Attributes [hide]

Jocelyn Clayton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +0, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Norman Vance, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His brown hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better village for his children.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Vance, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: Carnelian (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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