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NPC Generator

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Advanced [show]


Theodoric Westcott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a white handlebar mustache and slicked back white hair. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 3 years old his parents immigrated from the west. Theodoric was born on a far western island where he grew up under the tutelage of his mother, an expert Interpreter. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist, Optimist. Bonds: Attractive, In love, Immigrant. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Theodoric Westcott, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Athletics +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: Bloodstone (30 gp).


Social Check DCs


Clerebold Dalton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With bright red hair and a scraggly beard. His thin eyebrows rest above his beady green eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Clerebold Dalton, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)18 (+4) 14 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnoll, Draconic, Abyssal, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Amethyst (90 gp).


Social Check DCs


Robert Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, brown, dusty cloak. He keeps his long black hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Robert took refuge in the old dungeon and found the beat up whip and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Nature, Rich, Adventurer. Occupation: Baker

Voice: Timid voice

Attributes [hide]

Robert Allerton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)16 (+3) 8 (-1)16 (+3)
Skills Intimidation +5, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ernest Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of his god around his neck, and a bastard sword on his belt. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ernest's mother didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Insane, Shy, Antagonistic. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Ernest Charlton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Peridot (50 gp). 1 Breastplate. 1 Buckler. 1 Masterwork studded leather.


Social Check DCs


Arnold England, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean green cloak covering his clean studded leather. His chestnut hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Arnold was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Cook for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Job. Occupation: Cook

Voice: Stutters

Attributes [hide]

Arnold England, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)17 (+3) 9 (-1)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Onyx (60 gp). Amber (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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