Heward Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries falchions. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur, Fighting. Bonds: Job, Rich, Nature. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp.
Godfrey Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears his auburn hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he seems to be bored by most things
Flaws: Mundane, Impulsive, Addict. Bonds: Mentor, Enemies. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp.
Clerebold Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His hair is greying and his face has many wrinkles. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Gifted, Justice. Flaws: Addict. Bonds: Adventurer. Occupation: Masseuse
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Bernard Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His eyes are brown.
Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Slave, Family. Occupation: Herbalist
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Fire opal (600 gp).
Simon Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic man, Simon's first love is himself. His second love is also himself. His job bores him to no end. He has decided to make it more interesting.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Seeks redemption.
Ideals: Impeccable. Bonds: Attractive, Adventurer, Criminal record, Immigrant, Rich. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!