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Advanced [show]


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His hair is short and golden. His eyes are likewise blue.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Nature. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Gomory Melancon, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 17 (+3)12 (+1) 13 (+1)9 (-1)
Skills Athletics -1, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Miles Ramsay, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a cross on it. He is bald on top and has large black tufts of hair around his ears. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Miles never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Religious. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Miles Ramsay, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Half-Plate.


Social Check DCs


William Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports black clothing, slightly heavier than average wear. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are brown and beady.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a poor family in the city he treasured whatever gifts he got. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Poor. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

William Ramsay, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Golden yellow topaz (700 gp). Lapis lazuli (13 gp).


Social Check DCs


Ralf Wesley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of the sun god around his neck, and a shield on his belt. He wears his white hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves dancing and to teach people dancing more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Enemies. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Ralf Wesley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Conrad Peyton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and has the majority of his body covered in plate. He wears his golden hair up in a very large beehive style do. His gray unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Further he is a bit of a stoner and is frequently out of it.

History: Conrad hails from a village terrorized by orcs. In his 13th year, his parents were killed by a orcs raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.

Motivation: He wants revenge against orcs.

Ideals: Disciplined. Flaws: Disease, Addict. Bonds: Enemies. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Conrad Peyton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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