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Advanced [show]


Conrad Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Map Maker business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Conrad took refuge in the large cave and found the beat up bow and armor he uses now. After a long history of fighting, Conrad and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Shy, Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Conrad Conway, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)9 (-1) 12 (+1)5 (-3)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ernest Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. He is physically well-built. His auburn hair is braided into rings. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered east to less war torn lands. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Ernest Gladstone, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Bernard Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is heavily combed to the right. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Fighting. Bonds: Nature, Slave, Job, Religious. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Bernard Beitz, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)7 (-2) 8 (-1)15 (+2)
Skills Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Alex Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears a white small hat and white clothes. His auburn hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Barkeep, Alex learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Barkeep.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Joker. Flaws: Insane. Bonds: Adventurer, Job, Nature. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Alex Hayes, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 17 (+3)15 (+2)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Drogo Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. He keeps his red hair in a flapper bob. His violet eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He enjoys reading and quiet.

History: Drogo was born the youngest of three triplets. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Wedgwood, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)10 (+0) 16 (+3)18 (+4)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs

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