Shane Harley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears just a pastel suit. He sports a flattop hair cut. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Shane was born in the west. At a young age he loved to build and create. He dropped out of school before completing his studies. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Persistence, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Banded mail. 1 Breastplate.
Clerebold Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His brown hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and wants to raise his children well
Flaws: Ugly, Emotional. Bonds: Adventurer, Immigrant, Family. Occupation: Bowyer
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Lance Barlow, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting blue shirt and pants. He has done his best to style his black hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.
Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Bonds: Poor, Enemies, Family, Job. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Terran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp.
Dustin Langley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy black pantaloons and a pastel scarf. He wears a colorful flower in his brown hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east to a Banker, Dustin learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted psionic powers by his dying brother.
Motivation: He is wracked by social anxiety; and expand his business
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Banker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 4 (-3) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 15000 cp. 4 Tanglefoot bags. 6 Acid flasks.
Anselm Watson, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has a slight overbite and is overall scrawny. His deerstalker hat is riddled with cuts and holes. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Mentor, Criminal record. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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